R/WADRHEXADRNAMEDESCRIPTIONOS
Write 53248 $D000HPOSP0horizontal position of player 0both
Read 53248 $D000M0PFmissile 0 collision with playfieldboth

Write: Horizontal position of player 0#

Values from 0 to 255, player is visible between 48 to 208 depending on playfield width (see SDMCTL) and width of player (see SIZEP0).

Read: Missile 0 collision with playfield#

Bit 7 6 5 4 3 2 1 0
Playfield     3 2 1 0
Playfield corresponds to COLOR0, ..., COLOR3 color register
R/WADRHEXADRNAMEDESCRIPTIONOS
Write 53248 $D000HPOSP0Horizontale Position Player 0both
Read 53248 $D000M0PFKollision Missile 0 mit Playfieldboth

Write: Horizontale Position von Player 0#

Werte von 0 bis 255 möglich, Player sichtbar zwischen 48 bis 208 abhängig von der Spielfeldbreite (siehe SDMCTL) und Breite des Players (siehe SIZEP0).

Read: Kollision Missile 0 mit Playfield#

Bit 7 6 5 4 3 2 1 0
Playfield     3 2 1 0
Playfield entspricht dem Farbregister COLOR0, ..., COLOR3

see also:Player Missile Topics

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