R/W | ADR | HEXADR | NAME | DESCRIPTION | OS |
Write | 53252 | $D004 | HPOSM0 | horizontal position of missile 0 | both |
Read | 53252 | $D004 | P0PF | player 0 collision with playfield | both |
Write: Horizontal position of missile 0#
Values from 0 to 255, missile is visible between 48 to 208 depending on playfield width (see
SDMCTL) and width of missile (see
SIZEM/M0).
Read: Player 0 collision with playfield#
Bit | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
Playfield | | | | | 3 | 2 | 1 | 0 |
Playfield corresponds to
COLOR0, ...,
COLOR3 color register
R/W | ADR | HEXADR | NAME | DESCRIPTION | OS |
Write | 53252 | $D004 | HPOSM0 | Horizontale Position Missile 0 | both |
Read | 53252 | $D004 | P0PF | Kollision Player 0 mit Playfield | both |
Write: Horizontale Position von Missile 0#
Werte von 0 bis 255 möglich, Missile sichtbar zwischen 48?? bis 208?? abhängig von der Spielfeldbreite (siehe
SDMCTL) und Breite des Missiles (siehe
SIZEM/M0).
Read: Kollision Player 0 mit Playfield#
Bit | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
Playfield | | | | | 3 | 2 | 1 | 0 |
Playfield entspricht dem Farbregister
COLOR0, ...,
COLOR3
see also:
Player Missile Topics
previous: HPOSP3, M3PF
next: HPOSM1, P1PF
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This page (revision-4) was last changed on
03-Feb-2023 16:21 by Jakub Husak