| R/W | ADR | HEXADR | NAME | DESCRIPTION | OS | 
|---|
| Write | 53255 | $D007 | HPOSM3 | horizontal position of missile 3 | both | 
| Read | 53255 | $D007 | P3PF | player 3 collision with playfield | both | 
Write: Horizontal position of missile 3#
Values from 0 to 255, missile is visible between 48 to 208 depending on playfield width (see 
SDMCTL) and width of missile (see 
SIZEM3).
Read: Player 3 collision with playfield#
| Bit | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 | 
|---|
| Playfield |  |  |  |  | 3 | 2 | 1 | 0 | 
Playfield corresponds to 
COLOR0, ..., 
COLOR3 color register
 
| R/W | ADR | HEXADR | NAME | DESCRIPTION | OS | 
|---|
| Write | 53255 | $D007 | HPOSM3 | Horizontale Position Missile 3 | both | 
| Read | 53255 | $D007 | P3PF | Kollision Player 3 mit Playfield | both | 
Write: Horizontale Position von Missile 3#
Werte von 0 bis 255 möglich, Missile sichtbar zwischen 48?? bis 208?? abhängig von der Spielfeldbreite (siehe 
SDMCTL) und Breite des Missiles (siehe 
SIZEM3).
Read: Kollision Player 3 mit Playfield#
| Bit | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 | 
|---|
| Playfield |  |  |  |  | 3 | 2 | 1 | 0 | 
Playfield entspricht dem Farbregister 
COLOR0, ..., 
COLOR3