|W|53267|$D013|COLPM1|Color of Player and Missile 1|0|[PCOLR1]|all
|R|53267|$D013|TRIG3|Joystick Trigger 3|n/a|[STRIG3]|all

Missiles have the same color as corresponding Players (e.g. P0=M0, P1=M1, ...) except when joined together as 5th player by setting Bit 4 of [PRIOR]/[GPRIOR]. Then they have the color of register 3 [COLOR3]/[COLPF3].

TRIG3: only on 400 and 800 machines, else a copy of [STRIG1].
0 when trigger pressed, 1 when trigger released

see also: [Color topics|Color_topics], [Controller topics|Controller_topics]

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