|W|53266|$D012|COLPM0|Color of Player and Missile 0|0|[PCOLR0]|all
|R|53266|$D012|TRIG2|Trigger Joystick 2|n/a|[STRIG2]|all

Missiles have the same color as corresponding Players (e.g. P0=M0, P1=M1, ...) except when joined together as 5th player by setting Bit 4 of [PRIOR]/[GPRIOR]. Then they have the color of register 3 [COLOR3]/[COLPF3].

TRIG2: only on 400 and 800 machines, else a copy of [STRIG0]. 0 when trigger pressed, 1 when trigger released

see also: [Color topics|Color_topics], [Controller topics|Controller_topics]

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