||R/W||ADR||HEXADR||NAME||DESCRIPTION||DEFAULT||SHADOW||OS |W|53266|$D012|COLPM0|Color of Player and Missile 0|0|[PCOLR0]|all |R|53266|$D012|TRIG2|Trigger Joystick 2|n/a|[STRIG2]|all Missiles have the same color as corresponding Players (e.g. P0=M0, P1=M1, ...) except when joined together as 5th player by setting Bit 4 of [PRIOR]/[GPRIOR]. Then they have the color of register 3 [COLOR3]/[COLPF3]. TRIG2: only on 400 and 800 machines, else a copy of [STRIG0]. 0 when trigger pressed, 1 when trigger released ---- see also: [Color topics|Color_topics], [Controller topics|Controller_topics] previous: 53265, $D011, [GRAFM], Graphics for Missiles next: 53267, $D013, [COLPM1], Color of Player and Missile 1