This page (revision-6) was last changed on 03-Feb-2023 15:21 by Maury Markowitz 

This page was created on 16-Nov-2015 16:02 by Roland B. Wassenberg

Only authorized users are allowed to rename pages.

Only authorized users are allowed to delete pages.

Page revision history

Version Date Modified Size Author Changes ... Change note
6 03-Feb-2023 15:21 1 KB Maury Markowitz to previous cleanup
5 10-May-2017 19:12 1 KB Roland B. Wassenberg to previous | to last
4 10-May-2017 19:10 446 bytes Roland B. Wassenberg to previous | to last
3 10-May-2017 18:41 309 bytes Roland B. Wassenberg to previous | to last
2 10-May-2017 18:40 276 bytes Roland B. Wassenberg to previous | to last
1 16-Nov-2015 16:02 16 bytes Roland B. Wassenberg to last Advan Basic

Page References

Incoming links Outgoing links

Version management

Difference between version and

At line 2 changed one line
With Advan BASIC (Advan Language Design) it's not only possible to write a high-speed arcade game, it's easy. Create effortless Player/Missile graphics, background music and vertical blank interrupts. This BASIC supports the Atari's special capabilities better than any other language. But, just as the Atari is not just a game machine, Advan BASIC is not just a game language. This is a powerful, complete implementation with advanced program control, I/O and string handling.
\\
Advan BASIC has a compiler, so it runs 10-15 times faster than Atari BASIC. But the compiled programs require an optional runtime package in order to "stand alone." Utility packages and a new high-speed optimizing compiler (see adjoining review) are also available. Advan BASIC is not compatible with Atari BASIC and uses its own Atari-compatible DOS.